The graph shows modules but where and how can the “flow”, “setup” code be represented?
Should it be a “module” in a similar layer to UI and Control?
e.g. The flow of the narrative, the instantiation and orchestration of each level/scene, a scripting language (e.g. LUA) orchestration what happens each chapter of a game, etc
The Instantiation of the scenes will be handled in the SceneManagement module, more of which will be covered in the Saving System part of the course. The course won’t be covering adding 3rd party scripting languages such as LUA