Improved Story Design For Monster Hunting Feast

Hi there folks. I just have been working like crazy on improving the Story Design for my Text Based game: Monster Hunting Feast

Here’s how it actually looks right now. So far, the only changes I’ve made besides the organization of the branching paths, is adding a huge fight scenario against three bandits that you find along your way. So far I have only finished two out of three possible fight scenarios vs them, but each fight scenarios has several possibilities of you killing them, them killing you, or them giving up, which you can choose to let them go or out right kill them mercilessly.

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For comparison’ sake, you can see how it looked like the first time I posted it here

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Omg :scream:

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