Importing this pack completely corrupted my game

I dont know how this could have happened, but importing this mock inventory destroyed just about everything in my game. All of the scripts on every prefab I had are now “missing”, and I am inundated with thousands of null reference compiler errors. Also many of the scripts I had from the combat course either duplicated or had their namespaces changed.

Maybe I should have read this import more carefully, I was somehow under the impression that this is just the inventory UI pack. Unfortunately I spent all morning working on updates to my game and did not back up before importing, because I trusted the course…

Luckily I was able to save the project and hook up everything back to how it was before.

For those who read this post, thank you for letting me use this forum as my own brand of “rubber duck programming”. The mistakes were all on my own end, and I should have been more attentive before importing the pack.

I guess let this be a cautionary tale about paying attention during the video (instead of fiddling with game scenes) and actually reading what you’re about to import.

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After losing some scripts, ctrl + s combination become kind of tic disorder for me. And when I lose one complete website project (power was gone) I started to use cloud services. But I didn’t know importing assets could destroy a project. Thanks for your warning and well done on succeeding in saving your project.

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Source Control is definitely your friend when importing new asset packs.

Just be sure in the Inventory course to work with fresh clean projects for each section until the Integration section. Inventory.Zip is the asset pack we’ll be adding to your Core Combat classes.

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