When I import the fbx files, they don’t import correctly – all the pieces are broken up. There’s 20+ meshes here that aren’t put together instead of the 4. I don’t know how to put the tank together with 40 meshes lol I guess I could try though. Just seems like a lot more work than Ben intended.
I am also having this same issue. Rather than just importing the four .fbx files for the tank, Unreal is breaking them down into the individual meshes as @oscarkool has shown above I am using Unreal Engine v4.15.0.
Temp fix is to just go to the Project Files and download the 4 uasset files and move them into the folders manually. They’ll show up as the correct FBX files so you can continue the project.
Thanks for that update. I was somewhat stuck trying to figure out if there was a setting I missed. Might just be a new setting with the current version of Unreal. Will download the assets for now, but very curious to see if someone has an answer for future imports.
It’s actually tempting to import the individual meshes uncombined in a separate directory, put them together, and use them as pieces to “blow up” a tank…