Hi There
I am new to Unity and C#.
I have been fiddling a lot and decided to import a model that I downloaded from - https://free3d.com/3d-models/
But when importing this it is massive. it is also not rotated correctly, if I change the position to 0.0.0 it does not go to the start.
then if I move it to my start 0.0.0 and try to play with rotation, the rotation is still where the object started and that is far of.
What am I doing wrong… or is this normal?