Implementing lives in BullCowGame

BullCowCartridge.h

// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Console/Cartridge.h"
#include "BullCowCartridge.generated.h"

UCLASS(ClassGroup=(Custom), meta=(BlueprintSpawnableComponent))
class BULLCOWGAME_API UBullCowCartridge : public UCartridge
{
	GENERATED_BODY()

	public:
	virtual void BeginPlay() override;
	virtual void OnInput(const FString& Input) override;
	void SetupGame();
	void EndGame();
	void MinusLife();

	// Your declarations go below!
	private:
	FString HiddenWord;
	int32 Lives, AttemptWarning;
	bool bGameOver;
	
};

BullCowCartridge.cpp

// Fill out your copyright notice in the Description page of Project Settings.
#include "BullCowCartridge.h"

void UBullCowCartridge::BeginPlay() // When the game starts
{
    Super::BeginPlay();

    SetupGame();

    PrintLine(FString::Printf(TEXT("Hidden word is: %s. "), *HiddenWord)); // Debug Line
}

void UBullCowCartridge::OnInput(const FString& Input) // When the player hits enter
{  

    if (bGameOver)
    {
        ClearScreen();
        SetupGame();
    }
    else
    {
        if (Input == HiddenWord)
        {
            PrintLine(TEXT("You win!"));
            EndGame();
        }
        else
        {
            if (Input.Len() != HiddenWord.Len())
            { 
                if (AttemptWarning++ < 2)
                {
                    PrintLine(TEXT("Attempt Warning # %i"), AttemptWarning);

                    PrintLine(TEXT("The hidden word is %i characters long. "), HiddenWord.Len());
                    if (Input.Len() < HiddenWord.Len())
                    {
                        PrintLine(TEXT("Your guess needs to be longer. "));
                    }
                    else
                    {
                        PrintLine(TEXT("Your guess needs to be shorter. "));
                    }
                }
                else
                {
                    PrintLine(TEXT("Guessing carelessly lost you a life. "));
                    MinusLife();                    
                }
            }
            else
            {
                
                if (Lives > 0)
                {
                    PrintLine(TEXT("Wrong answer. "));
                    MinusLife();
                }
                else
                {
                    PrintLine(TEXT("Your hidden word was: %s "), *HiddenWord);
                    MinusLife();
                }            
                

            }
        }
    }

    

    //Check if isogram
    //prompt to play again
    //check user input
    //play again or quit

}

void UBullCowCartridge::SetupGame()
{
    PrintLine(TEXT("***Bull Cows Game*** "));

    HiddenWord = TEXT("aspired");
    Lives = HiddenWord.Len();
    AttemptWarning = 0;
    bGameOver = false;

    PrintLine(TEXT("Guess the %i letter isogram: "), HiddenWord.Len()); //Prompt player for guess
    PrintLine(TEXT("You have %i lives. "), Lives);
    PrintLine(TEXT("Type your guess \nPress enter to continue... ")); 
}

void UBullCowCartridge::EndGame()
{
    bGameOver = true;
    PrintLine(TEXT("*** Game Over ***. "));
    PrintLine(TEXT("Press enter to play again. "));
}

void UBullCowCartridge::MinusLife()
{
    if (Lives > 0)
    {
        PrintLine(TEXT("You have %i lives remaining. "), --Lives);
        AttemptWarning = 0;
    }
    else
    {
        PrintLine(TEXT("You have no lives remaining. "));
        AttemptWarning = 0;
        PrintLine(TEXT("You Lose"));
        EndGame();
    }

}
1 Like

Fantastic job implementing lives

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