Implemented the Quit button reluctance behaviour!

Adding the Is Hovered blueprint callable with the Quit Button reference, and passing it through a conditional, it ensures that the game won’t quit when the mouse is away from the button even if it was pressed once, without releasing.

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Thanks!

OnClicked(QuitButton) has this functionality too. :stuck_out_tongue:

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Without releasing too? :hushed:

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yessir

Last I tried it wasn’t working in PIE. Anyhow.

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