Shooting zombies!
http://devlog.merlinsbeard.net/2020/10/22/bullet-impact-effects/
For reasons that are not clear to me, the entire screen flickers (very badly) when I shoot in particular areas of the sandbox. I’m not able to discern a pattern, there just seem to be various places where the entire scenery disappears for a single frame (perhaps). Any idea what might be causing this? I haven’t deviated from the video - using all the same assets and code.
Never mind - I worked out what it was - the giant fireball particle system only lasting a fraction of a second. Although when I make it tiny, it still makes the entire screen flicker. Weird.
Mine doesn’t look as good as others and my hit effect is just a slightly modified particle effect from it. I’m just a 12 year old that wants to make games and is learning
Not super happy with it, but it’s good enough as a placeholder for now. I was trying to model it after Tarkov’s, but I think it uses way more advanced meshes.
I used this tutorial if anyone is curious:
Protip for converting your project to HDRP: after you install it and convert everything, make a new project with HDRP (it’s in the 2D/3D dropdown in the Unity hub) and copy over the various volumes. Otherwise the lighting you already set up is going to look absolutely insane.
It’s pretty simple but it looks nice
For some reason, I can’t seem to get my hiteffect gameobject to play particle effect on raycast hit.
Its not often I play around with the particle system.
I made a flamethrower-like particle system that is bright and colorful which I intend to use for a Fantasy Fps. I may add collision to the particles to damage enemies later.
Open criticism is welcome