Impact Particles not hitting where they should, staying in one place

Hi When I am firing the weapon, the Impact hits are appearing but they always appear on the same place on the floor, no matter where I am pointing the weapon or the Camera.

Any help much appreciated

If you draw a debug sphere at the hit location is it where you expect it to be?

Hi Dan, yes the DebugPoint always ends up in the same place as teh impact particles

Oh I’m having another case of blindness. GetPlayerViewpoint is what will set the FVector and FRotator variables, however you are using them in the calculation of End before calling that.

Thanks Dan!
I don’t even remember moving that line!
Thanks very much again for your help :smiley:

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