Impact Flash on Character

Collision Channel: Pawn and Collision Channel: Character Mesh can block the Bullet Trace Channel so that the impact flash is on top of the ShooterCharacter. What is the best way to fix this? Since setting the collision response to ignore both of those is impacting the next lesson. There is also the option to move the spring arm with the camera component attached more to the right of the Shootercharacter, but that does not seem right since I want to use the right way without any workarounds.

We will look into this before the end. But basically, you need to put in some ignore actors in the line trace.

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