If I have just one sensor, the Widget progress bar will update correctly. But if I add more than one, the bar wont update, the logic for triggering the alarm however still works. It seems to be when anything but the player overlaps with the cone, including the enemies, and other rotating sensors which I had placed right next to another one.
Update: I managed to fix this issue by setting the Timers in the Game Mode instead of doing it in the Sensor BP. Having multiple instances of the sensors was essentially starting a timer for each instance I think. Glad I solved it, took a few hours to figure it out.
1 Like
Yes, that would make total sense and I’m glad you figured it out. I was looking at the question earlier and was like “WHAT!!!” and was gonna get back to you. Good luck with the rest of the course.
1 Like
This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.