Hi
I have tried to use a normal map to give a tyre the appearance of a high poly tread using a normal map but it hasn’t come out quite as I had hoped.
This is the template:
This is the target:
This is the result:
My texture looks like this:
I have used Cycles for this as I have used it for everything else on this model so far.
Any suggestions as to why this has gone a bit weird appreciated.
Thanks!
Dan.
can you post an image of how your UV Unwrap maps to the Normal Map?
Thanks for the reply. Here it is:
It does seem as though the normal map has been laid down wrong on the texture rather than it being a a UV matching problem. I tried fiddling about with the UV and it seemed to bear this out.
I know that a lot of the wheel is a squashed mess but that is just going to have a flat, uniform texture so it won’t matter how the centre part lies.
When I was working through the Normal Map Lessons I had an issue with the program mapping my normals to the wrong islands which more or less ruined what I was trying to make. But from the looks of your UV Map that doesn’t appear to have happened.
A couple of suggestions to try
- separate the tire and wheel into their own objects.
- give your high def tread model some sidewalls to better match up with the low-poly version
- try using a cage to remake the normal map for the tread.
outside of that I’ll kick it over to @rszarka or @jakarta to see if they have a suggestion
Hi
Thanks for those suggestions. I’ll give them a go.
Cheers!
Dan