If you're naughty like me and choose to disobey Rick (6 mins in)

You can add in your newly created Inventory Item by adding to the array populated in the Awake() method on Inventory.cs - using the GUID of your scriptable object.

Edit: just to add, it was five lessons later that we do this (as a mini challenge) in ‘Item ID Explained’. I’m all for delayed gratification but that’s kinda pushing it :stuck_out_tongue:

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Awesome job for going above and beyond!

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