The stop firing weapon function is throwing me errors (with Unreal 4.23.1) when I’m being killed while shooting:
Blueprint Runtime Error: "Attempted to access AudioComponent_0 via property Weapon Fire Sound, but AudioComponent_0 is pending kill". Blueprint: BP_Marine Function: Stop Firing Weapon Graph: Stop Firing Weapon Node: Stop
To fix this, just add an “Is Valid” node before the Stop audio function: