If you're a programmer know at least this

… about internalisation, internalisation or I18N if you want to avoid pond wars!

Unreal user? Read this next: https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/StringHandling/CharacterEncoding/

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You found the Kilngon in there yet?

Good to know - especially since my wife is Russian, and so I should at least have the Russian speaking audience in mind. :wink:

Great article, thanks Ben. Have passed onto my dev team at work.

If any Unity devs are looking for an i18n solution, I found this one pretty easy to use and fully featured. https://www.assetstore.unity3d.com/en/#!/content/7543 Got 3 languages up and running in a Unity game in about an hour.

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