If your sounds don't work with the PlayOneShot do this

I don’t know if the supplied sounds are different, but i found my own, and when we changed the code to use PlayOneShot(), there was no sound. A quick check, and there is an overload you can use for volume between 0-1. So:

thrustSound.PlayOneShot(rocketEngine, 1);

Add your volume preference, see “1” above, should fix the issue.

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