In DragLaunch.cs, MoveStart() method - just leave out the “if (!ball.inPlay)” logic until the game is complete: just always execute one statement in the MoveStart method:
ball.transform.Translate(new Vector3 (amount,0,0));
This way, you can nudge the ball left and right, after the ball has launched, and rarely miss the pins. I quickly realized I’m a 100 times worse bowler than Ben!