If you want chase to abort all the lower tasks you should do this

If you set the “Should Chase” decorator to Abort Both (currently, it is only self), you don’t need so much hassle with the other Tasks. Because the Chase is nro 1 priority, the observer can always abort other tasks, no matter what. With this project, i found this to be very powerful. This will make sure that chase will happen everytime, if the enemy sees you.

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