If moogles wore clothes

Exported UVs, imported ninto Paint.net, added another layer and drew onto that, then just exported the layer I’d drawn onto.

Imported into UE4, had to set up the texture manually, though.

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what is a moogle? :smiley: cute thingy!
So you stacked the map of the left side and right side of the face ontop of each other right? I wonder how. Did you just flipped one side of your Mapdata by scaling it through itself?

Moogles are from the Final Fantasy games:

I think I used the mirror modifier and it did the UV mirroring automatically.

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