"Idle" state worsens and Enemies won't get into "Position"

This is what happens when Arrival is set as default. The animation is working okay, just that it keeps on looping, which is exactly the same as what happened in the lecture. To stop this, create a new state called Idle right?

This is what happens when I set “Idle” as default state.


Everything is out of their original positions! Why?! It moves from left to right yes but it doesn’t goes to their respective parent “Position”! It just stays frozen at the exact spot as shown in the picture.

The same thing happens when “Arrival” set transitions to “Idle”.

Help please really needed some advice on how to solve this thing!

What did you spot/do to fix your issue Henry? If you share, it may help other students who come up against a similar issue. :slight_smile:

Hi! Well what I did was:

  1. Click on the Arrival > Loop Time > Uncheck it :slight_smile:
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