Ideas for grabbing system

I think it would be a Component attached to the player.
I think we will need to know:

  • When is the player colliding with the ‘chair’ (check for this in the update/tick function?)
    ** Make the chairs position similar (just in front of) the players forward/looking position

Dealing with a AActor* OR possibly a AStaticMeshActor*

The chair would need to have ‘Moveable’ mobility in the editor.

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