Idea: C# fundamentals for Unity

A course on Unity development, but with a focus on teaching the fundamentals of C#.

I mean, we do see the fundamentals on the 3D and 2D courses, however, since we’re learning Unity and building a project at the same time, there isn’t much time to explain what a method is or what a variable is. It all goes too fast.

So I think a course on C# for Unity would be a good idea, like, explaning what a class is and then providing examples pratical example of classes.

I think this would be a good companion course to take alongside the main courses.

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