Idea: Blender courses about creating assets for specific genres or needs

I think this would be a good idea giving students a base of reference.

For example:
“How to create spaceships”
“how to create vehicles (cars, bikes, airplanes, tanks)”
“how to create houses and buldings”
“how to create medieval/fantasy weapons”
“how to create modern weapons for FPS”
“how to create animals”
“how to create furniture and house objects”
“how to animate humans and animals”

A example of what the content of the courses could be would be the assets bellow (I’ve trying to create my own models).

And while I seem to have a grasp of how to create medieval weapons, I’m actually planning on making a space shooter (like Ikaruga), and I cannot design a good spaceship even if my life depended on it.

I think I just don’t understand how ship design works (and it’s very hard to find good simple low poly references online).

So a course teaching how the structure of a spaceship works and how I can create different spaceships from a base design or something like that would be of great help.

There’s a course called “Blender Game Assets: Modular Spaceships.”

Nice. Gonna take a look at it.

I had to search multiple windows of my catalogs to find that course for some reason - I am guessing it hasn’t been advertised much for people because it’s not fully complete. I can’t imagine why it is so hard to find otherwise.

I watched only just a few lessons. The course felt a little bit strange to me personaly. But OP is looking for space ship design course, maybe it would be what he is looking for…

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