I’ve enjoyed working on Heist Meisters and can imagine many ways to flesh this out into a full multilevel game. However, the snag I usually run into, whether following a course or creating something of my own, is that after getting the core functionality working I find that I suck at developing compelling levels and turning the proof of concept into a full game. I’ll put a lot of effort in to programming the groundwork, only to leave the undeveloped seed of a game in my wake as I move on to the next project.
I’d love to see a course that covers more level design concepts and turning a functional base like what we now have in Heist Meisters into a full-fledged game. Maybe a part two of this course that expands on some of the projects that were created here, or a course that starts with something like Unity’s new 2D or 3D game kit and concentrates on building a working foundation into a full game, rather than how to program the core functionality in the first place.
I have a hazy, big-picture view of how Heist Meisters could be an awesome game, but I know from experience that getting from here to there is hard. Designing a compelling, cohesive progression of levels is a different skill from programming the base functionality, and there aren’t many courses that cover that aspect of game programming.