Here’s the original high poly (3.9 Million Faces):
Here’s the retopo’d low poly (28k Faces):
Not sure if it was the largeness of the model or my own insecurity of blobifying my sculpt, but I wasn’t satisfied with a lower poly count. Obviously a lot of the detail will be baked in from the high poly model but I felt like I was losing a lot of the form with higher voxel sizes.
Here’s with the faces:
Hope others can use this as a reference/benchmark for face count reduction.