I was told to make edits to a pillar, I take it a whole other level(I think)

Doing a course made by @Grant_Abbitt, we were told to make 2 new similar pillars. While he made simple but cool edits, I made edits that are “hard” and cool (I just started using blender 15 days ago.)

These are his edits:

And these are mine:

Here is the secret: While he was in edit mode and made the changes, I made edits in sculpt mode. Ok, ok, yes I know, that seems even harder, not if you look at two buttons that do all the work for you:

Just experiment around with them and you’ll know what I mean. @Grant_Abbitt, you should add this to your course.

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He does not need to add what you did because that section of the course is about hard surface modeling not sculpting.

Sculpting is its own workflow, and from what I can tell from your edits, all of what you did is easier and more efficient with hard surface modelling.

Either way, good work.

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Thanks

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A thing I didn’t add, I didn’t try this, but you should:

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Yes Sculpting can make other movements of verts. This is a very beginner course introducing very early concepts, modelling.
Grant could have sculpted a full human Caryatid if he wished to, might have been rather overwhelming to most beginners though. :grinning_face_with_smiling_eyes:

But it is fine for you to experiment and make a interesting different column. Great stuff.

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I’m really liking the second pillar. At a quick glance it reminds me of a fancy tall table lamp on a not so tall table. :slightly_smiling_face:

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