I think another do-over is in order

I learned a lot from this build. I practiced applying textures and using a glass shader. All my files were linked as instructed but at the end of the day I chose the ground floor of an office block. The elevator banks create corridors, the space is relatively enclosed. There are windows both ends but creating glass and then trying to view through it created its own problems. I did enjoy trying to create revolving doors but again they don’t deserve any more time as I have no vision for them. So I am posting my progress as is and I will be putting together a relatively simple building so that I have a canvas for the remaining lectures in this section.

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