Hi,
I get that we’re going to make a blueprint game mode to get a custom default pawn, but Ben didn’t really explain why this is needed to grab an object
thank you
Hi,
I get that we’re going to make a blueprint game mode to get a custom default pawn, but Ben didn’t really explain why this is needed to grab an object
thank you
Because that sets which pawn will be spawned from the player start. Without it you would have the engine’s default pawn which doesn’t have a grabber component.
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