Back at the lecture where the Player and Enemy are modified as variants of the Character prefab, I recall thinking “Okay, but if I make a change to an enemy that I then Apply All in the override drop-down, won’t that screw up the Player?”
Sure enough…It does…And now I have no idea how to fix this because apparently you can’t Undo the Apply All…So can anyone explain to me why we built both the Player and the Enemy off the same prefab if it’s so easy to cause a problem by doing so?