After adding the content in the lesson, my perspective was fixed and I couldn’t move, but the collision problem was solved
Correction: It’s not that the camera is stuck, it’s that the character’s orientation can’t be unified with the camera view, and it will always face the X axis
Hi, can you move this question to the correct course forum?
Because it is placed under Blender/Ask course forum.
Unlikely you get an answer now on this section of GameDev.
Have fun!
I guess my course forum should be right, I’m not learning Blander, I ran into this problem in UE
Which course does this relate to so I can figure out what I’m looking at. It would be better if you posted in the course Q&A
“Unreal Engine 5 C++ Developer: Learn C++ & Make Video Games”this class on udemy
Sorry, I’m trying to understand. Which section and lecture? It is not clear from the screenshot. It’d be better if you posted in the Q&A of the course.
I am also experiencing the same issue.
In lesson 59 (Obstacle Assault: Forcing Character Collisions), Sam adds MoveUpdatedComponents to the Event Graph of the ThirdPersonCharacter blueprint to “trick” the game into putting the character in a state of movement to get the collision with the pushcube to work correctly.
When I do this, though, the camera which usually adjusts to stay behind the character, stops following the character. Breaking the link between event tick fixes the issue so it looks like this component does cause the issue.
I should add: Like most people who recently started the course, I am using the ThirdPerson blueprint I got when I added that feature to the content drawer.
It looks like the movement blueprint is set up differently than the one Sam is using, which is no longer available for free.
Sorry! One last reply but I found the solutions in another student’s response to a similar question.
https://www.udemy.com/course/unrealcourse/learn/lecture/31759960#questions/17649388
Ryan recommends using the Get Last Update Rotation component to the New Rotation input of both MoveUpdatedComponents.
THX,it help a lot