I make a landscape that is its length on the x-axis is 505m and I set the launch speed to 100m
But when I play and try to make my tank hit the end of the landscape while my tank is at the start of the landscape…I realize that I can hit it.
the result I expected was that unreal send me a log that there is no solution because it can’t reach that far.
I set the Launch speed to 100m and it should be cannot reach 505m.
1- all I want is to set how far the tank’s projectile can be reached.
2-what OutLaunchVelocity’s value means in Output Log