I cant find out what happened and I have been stuck on this for a while can anyone help?
Problem:
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol “class std::basic_string<char,struct std::char_traits,class std::allocator > __cdecl Guess(void)” (?Guess@@YA?AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) referenced in function “void __cdecl PrintBack(void)” (?PrintBack@@YAXXZ) Section_2 C:\Users\zcrea\Downloads\Video Game Making C++\Section_2\Section_2\main.obj 1
Script:
#include
#include “FBullCowGame.h”
#include
bool AskToPlayAgain();
void PrintBack();
void Game();
int main();
void PrintIntro();
void PlayGame();
std::string GetGuess();
std::string Guess();
int main()
{
bool bWantsToPlayAgain = false;
do {
PrintIntro();
PlayGame();
bWantsToPlayAgain = AskToPlayAgain();
std::cout << std::endl;
}
while (bWantsToPlayAgain);
return 0;
}
void PrintIntro() {
//introduction
constexpr int WORD_LENGTH = 9;
std::cout << "Welcome to Bulls and Cows! This is a word game\n";
std::cout << "Can you guess the " << WORD_LENGTH;
std::cout << " letter of the isogram I'm thinking of???\n";
std::cout << std::endl;
return;
}
void PlayGame()
{
FBullCowGame BCGame;
int MaxTries = BCGame.GetMaxRetries();
std::cout << MaxTries << std::endl;
// loop for the number of turn asking for guesses
for (int count = 1; count <= MaxTries; count++)
{
Game();
std::cout << std::endl;
}
}
void Game() {
GetGuess();
PrintBack();
return;
}
std::string GetGuess() {
//get a guess from the player
std::cout << "Whats your guess?";
std::cout << std::endl;
std::string Guess = "";
getline(std::cin, Guess);
return Guess;
}
void PrintBack() {
// repeat the guess
std::cout << "Your guess was " << Guess;
std::cout << " ";
std::cout << std::endl;
std::cout << " ";
std::cout << std::endl;
return;
}
bool AskToPlayAgain() {
std::cout << "Do you want to play again?(y/n)\n";
std::string Response = "";
getline(std::cin, Response);
return (Response[0] == 'y') || (Response[0] == 'Y');
do {
main();
} while (Response[0] = 1);
}