Hello. I’m having quite an issue when I got to 111. Getting The Player To Open The Door on Udemy. For whatever reason, I keep getting this error and I have no idea how to get around it. The error mainly occurs when I get to this part:
ActorThatOpens = GetWorld()-GetFirstLocalPlayerController()->GetPawn();
ERROR:
**CODE: **
#include "Engine/World.h"
#include "GameFramework\PlayerController.h"
#include "OpenDoor.h"
#include "GameFrameWork\Actor.h"
// Sets default values for this component's properties
UOpenDoor::UOpenDoor()
{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
void UOpenDoor::BeginPlay()
{
Super::BeginPlay();
InitialYaw = GetOwner()->GetActorRotation().Yaw;
CurrentYaw = InitialYaw;
TargetYaw += InitialYaw;
if (!PressurePlate)
{
UE_LOG(LogTemp, Error, TEXT("%s has the open door componet on it, but no pressureplate set."), *GetOwner()->GetName())
}
ActorThatOpens = GetWorld()->GetFirstPlayerController()->GetPawn();
}