I need help with MagicaVoxel

How do I make the world in MagicaVoxel fit the object I make? I’m getting insanely huge object sizes in Unity due to the fact I’m not able to make the world in MagicaVoxel fit the object I make.


Caption: The green box in the image is where the box collider goes by default. You can see how insanely large my game object is.

I know I can ‘fix’ it by changing the interaction zone in pivot mode, but that won’t fix the interactions it creates with other game objects in the game.

@Rick_Davidson any advice you can give to this student.
I know its not within our courses too much but wondering if you had any insight after playing with it.

Thanks for the help

from what ive been reading, there doesnt look to be a way of altering individuals origin points per model.
but there are a couple of options for exporting, the local space checkbox, should import the model at 0,0,0. hopefully that should remove the offsets.

going to close the thread as its over a year old now.

but please PM me and let me know if you managed to resolve it, if its still an issue then we can look into it some more.

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