I liked my camera angle so just added a position offset

I made my own player ship model and it looks a little flat when changing the camera angle so instead I added an extra tuning variable y upper offset which I can just increase until the ship hits the top of the screen without having to change the range. It’s a bit hacky considering the range should already account for it but it’s working well enough.

Screenshot_2

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Fantastic job! How are you enjoying programming?

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