Using OSX - but just updated to Sierra.
I’ve gone as far as uninstall everything, reinstalled, tried all recovery options @Ben did in previous videos…no joy.
It’s like the compiler no longer understand where the UE4 headers are, so all UE definitions, macros, classes are completely unknown.
How do I get the compiler to reference AND understand Unreal headers and libraries?
Here’s my build log:
[2017.02.05-18.03.21:373][ 0]Log file open, 02/05/17 14:03:21
[2017.02.05-18.03.21:374][ 0]LogInit:Display: Running engine for game: BuildingEscape
[2017.02.05-18.03.21:374][ 0]LogPlatformFile: Not using cached read wrapper
[2017.02.05-18.03.21:374][ 0]LogInit:Display: RandInit(-1771931225) SRandInit(-1771927293).
[2017.02.05-18.03.21:374][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2017.02.05-18.03.21:374][ 0]LogStats: Stats thread started at 0.167510
[2017.02.05-18.03.21:374][ 0]LogInit:Warning: Incompatible or missing module: UE4Editor-BuildingEscape.dylib
[2017.02.05-18.03.23:144][ 0]
[2017.02.05-18.03.23:144][ 0]Running Mono…
[2017.02.05-18.03.23:144][ 0]
[2017.02.05-18.03.24:168][ 0]Setting up Mono
[2017.02.05-18.03.24:168][ 0]/Users/Shared/Epic Games/UE_4.10/Engine /Users/Shared/Epic Games/UE_4.10/Engine/Binaries/Mac
[2017.02.05-18.03.26:419][ 0]Compiling with MacOSX SDK 10.12
[2017.02.05-18.03.44:450][ 0]@progress push 5%
[2017.02.05-18.03.45:070][ 0]Parsing headers for BuildingEscapeEditor
[2017.02.05-18.03.45:070][ 0] Running UnrealHeaderTool “/Users/Robert/Documents/Unreal Projects/03_buildingescape/BuildingEscape.uproject” “/Users/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/BuildingEscapeEditor/Development/UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -rocket -installed
[2017.02.05-18.03.53:648][ 0]Reflection code generated for BuildingEscapeEditor in 8.504914 seconds
[2017.02.05-18.03.53:854][ 0]@progress pop
[2017.02.05-18.03.56:550][ 0]Generating dSYM file for UE4Editor-BuildingEscape.dylib - this will add some time to your build…
[2017.02.05-18.03.56:652][ 0]Performing 9 actions (8 in parallel)
[2017.02.05-18.03.56:653][ 0][1/9] Compile BuildingEscape.h
[2017.02.05-18.04.09:449][ 0][2/9] Compile BuildingEscape.generated.cpp
[2017.02.05-18.04.09:450][ 0][3/9] Compile PositionReport.cpp
[2017.02.05-18.04.09:450][ 0][4/9] Compile OpenDoor.cpp
[2017.02.05-18.04.09:450][ 0][5/9] Compile Grabber.cpp
[2017.02.05-18.04.09:450][ 0][6/9] Compile BuildingEscapeGameMode.cpp
[2017.02.05-18.04.09:450][ 0][7/9] Compile BuildingEscape.cpp
[2017.02.05-18.04.09:552][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.cpp:4:
[2017.02.05-18.04.09:553][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.h:6:
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:16:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_RPC_WRAPPERS
[2017.02.05-18.04.09:553][ 0] ^
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:17:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_RPC_WRAPPERS_NO_PURE_DECLS
[2017.02.05-18.04.09:553][ 0] ^
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:18:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_INCLASS_NO_PURE_DECLS
[2017.02.05-18.04.09:553][ 0] ^
[2017.02.05-18.04.09:553][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/BuildingEscapeGameMode.cpp:4:
[2017.02.05-18.04.09:553][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/BuildingEscapeGameMode.h:6:
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:16:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_RPC_WRAPPERS
[2017.02.05-18.04.09:553][ 0] ^
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:17:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_RPC_WRAPPERS_NO_PURE_DECLS
[2017.02.05-18.04.09:553][ 0] ^
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:18:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_INCLASS_NO_PURE_DECLS
[2017.02.05-18.04.09:553][ 0] ^
[2017.02.05-18.04.09:553][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:29:9: error: macro name must be an identifier
[2017.02.05-18.04.09:553][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_INCLASS
[2017.02.05-18.04.09:554][ 0] ^
[2017.02.05-18.04.09:554][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:40:9: error: macro name must be an identifier
[2017.02.05-18.04.09:554][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_STANDARD_CONSTRUCTORS
[2017.02.05-18.04.09:554][ 0] ^
[2017.02.05-18.04.09:554][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:52:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_ENHANCED_CONSTRUCTORS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:64:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_11_PROLOG
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:65:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_GENERATED_BODY_LEGACY
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:75:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_GENERATED_BODY
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:4:
[2017.02.05-18.04.09:555][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.h:6:
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:16:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_RPC_WRAPPERS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:17:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_RPC_WRAPPERS_NO_PURE_DECLS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:18:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_INCLASS_NO_PURE_DECLS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:29:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_INCLASS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:40:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_STANDARD_CONSTRUCTORS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:52:9: error: macro name must be an identifier
[2017.02.05-18.04.09:555][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_ENHANCED_CONSTRUCTORS
[2017.02.05-18.04.09:555][ 0] ^
[2017.02.05-18.04.09:555][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:62:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_9_PROLOG
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:556][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:63:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_GENERATED_BODY_LEGACY
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:556][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/OpenDoor.generated.h:73:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_OpenDoor_h_12_GENERATED_BODY
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:556][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:4:
[2017.02.05-18.04.09:556][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.h:6:
[2017.02.05-18.04.09:556][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:16:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_RPC_WRAPPERS
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:556][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:17:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_RPC_WRAPPERS_NO_PURE_DECLS
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:556][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:18:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_INCLASS_NO_PURE_DECLS
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:556][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:29:9: error: macro name must be an identifier
[2017.02.05-18.04.09:556][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_INCLASS
[2017.02.05-18.04.09:556][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:40:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_STANDARD_CONSTRUCTORS
[2017.02.05-18.04.09:660][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:52:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_ENHANCED_CONSTRUCTORS
[2017.02.05-18.04.09:660][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:62:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_9_PROLOG
[2017.02.05-18.04.09:660][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:63:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_GENERATED_BODY_LEGACY
[2017.02.05-18.04.09:660][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:73:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_GENERATED_BODY
[2017.02.05-18.04.09:660][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:29:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_INCLASS
[2017.02.05-18.04.09:660][ 0] ^
[2017.02.05-18.04.09:660][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:40:9: error: macro name must be an identifier
[2017.02.05-18.04.09:660][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_STANDARD_CONSTRUCTORS
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:52:9: error: macro name must be an identifier
[2017.02.05-18.04.09:661][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_ENHANCED_CONSTRUCTORS
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:62:9: error: macro name must be an identifier
[2017.02.05-18.04.09:661][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_9_PROLOG
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:63:9: error: macro name must be an identifier
[2017.02.05-18.04.09:661][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_GENERATED_BODY_LEGACY
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/PositionReport.generated.h:73:9: error: macro name must be an identifier
[2017.02.05-18.04.09:661][ 0]#define 03_buildingescape_Source_BuildingEscape_PositionReport_h_12_GENERATED_BODY
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:661][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscape.generated.cpp:9:
[2017.02.05-18.04.09:661][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscape.generated.dep.h:9:
[2017.02.05-18.04.09:661][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/BuildingEscapeGameMode.h:6:
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:16:9: error: macro name must be an identifier
[2017.02.05-18.04.09:661][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:4:
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.h:9:1: error: expected unqualified-id
[2017.02.05-18.04.09:661][ 0]UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
[2017.02.05-18.04.09:661][ 0]^
[2017.02.05-18.04.09:661][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:577:21: note: expanded from macro ‘UCLASS’
[2017.02.05-18.04.09:661][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_RPC_WRAPPERS
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:661][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:17:9: error: macro name must be an identifier
[2017.02.05-18.04.09:661][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_RPC_WRAPPERS_NO_PURE_DECLS
[2017.02.05-18.04.09:661][ 0] ^
[2017.02.05-18.04.09:662][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:18:9: error: macro name must be an identifier
[2017.02.05-18.04.09:662][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_INCLASS_NO_PURE_DECLS
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.cpp:4:
[2017.02.05-18.04.09:662][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.h:9:1: error: expected unqualified-id
[2017.02.05-18.04.09:662][ 0]UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
[2017.02.05-18.04.09:662][ 0]^
[2017.02.05-18.04.09:662][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:577:21: note: expanded from macro ‘UCLASS’
[2017.02.05-18.04.09:662][ 0]#define UCLASS(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,_,LINE,PROLOG)
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:564:37: note: expanded from macro ‘BODY_MACRO_COMBINE’
[2017.02.05-18.04.09:662][ 0]#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:43: note: expanded from macro ‘BODY_MACRO_COMBINE_INNER’
[2017.02.05-18.04.09:662][ 0]#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]:11:1: note: expanded from here
[2017.02.05-18.04.09:662][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:4:
[2017.02.05-18.04.09:662][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.h:9:1: error: expected unqualified-id
[2017.02.05-18.04.09:662][ 0]UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
[2017.02.05-18.04.09:662][ 0]^
[2017.02.05-18.04.09:662][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:577:21: note: expanded from macro ‘UCLASS’
[2017.02.05-18.04.09:662][ 0]#define UCLASS(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,PROLOG)
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:564:37: note: expanded from macro ‘BODY_MACRO_COMBINE’
[2017.02.05-18.04.09:662][ 0]#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:43: note: expanded from macro ‘BODY_MACRO_COMBINE_INNER’
[2017.02.05-18.04.09:662][ 0]#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
[2017.02.05-18.04.09:662][ 0] ^
[2017.02.05-18.04.09:662][ 0]:11:1: note: expanded from here
[2017.02.05-18.04.09:662][ 0]03_buildingescape_Source_BuildingEscape_OpenDoor_h_9_PROLOG
[2017.02.05-18.04.09:662][ 0]^
[2017.02.05-18.04.09:662][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/BuildingEscapeGameMode.cpp:4:
[2017.02.05-18.04.09:662][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/BuildingEscapeGameMode.h:11:1: error: expected unqualified-id
[2017.02.05-18.04.09:662][ 0]UCLASS()
[2017.02.05-18.04.09:663][ 0]^
[2017.02.05-18.04.09:663][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:577:21: note: expanded from macro ‘UCLASS’
[2017.02.05-18.04.09:663][ 0]#define UCLASS(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,PROLOG)
[2017.02.05-18.04.09:663][ 0] ^
[2017.02.05-18.04.09:663][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:564:37: note: expanded from macro ‘BODY_MACRO_COMBINE’
[2017.02.05-18.04.09:663][ 0]#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
[2017.02.05-18.04.09:663][ 0] ^
[2017.02.05-18.04.09:663][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:43: note: expanded from macro ‘BODY_MACRO_COMBINE_INNER’
[2017.02.05-18.04.09:663][ 0]#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
[2017.02.05-18.04.09:663][ 0] ^
[2017.02.05-18.04.09:663][ 0]:11:1: note: expanded from here
[2017.02.05-18.04.09:663][ 0]03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_11_PROLOG
[2017.02.05-18.04.09:663][ 0]^
[2017.02.05-18.04.09:663][ 0]#define UCLASS(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,PROLOG)
[2017.02.05-18.04.09:663][ 0] ^
[2017.02.05-18.04.09:663][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:564:37: note: expanded from macro ‘BODY_MACRO_COMBINE’
[2017.02.05-18.04.09:767][ 0]#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
[2017.02.05-18.04.09:767][ 0] ^
[2017.02.05-18.04.09:767][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:43: note: expanded from macro ‘BODY_MACRO_COMBINE_INNER’
[2017.02.05-18.04.09:767][ 0]#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
[2017.02.05-18.04.09:767][ 0] ^
[2017.02.05-18.04.09:767][ 0]:11:1: note: expanded from here
[2017.02.05-18.04.09:767][ 0]03_buildingescape_Source_BuildingEscape_Grabber_h_9_PROLOG
[2017.02.05-18.04.09:767][ 0]^
[2017.02.05-18.04.09:767][ 0]03_buildingescape_Source_BuildingEscape_PositionReport_h_9_PROLOG
[2017.02.05-18.04.09:767][ 0]^
[2017.02.05-18.04.09:767][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:29:9: error: macro name must be an identifier
[2017.02.05-18.04.09:767][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_INCLASS
[2017.02.05-18.04.09:767][ 0] ^
[2017.02.05-18.04.09:767][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:40:9: error: macro name must be an identifier
[2017.02.05-18.04.09:767][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_STANDARD_CONSTRUCTORS
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:52:9: error: macro name must be an identifier
[2017.02.05-18.04.09:768][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_ENHANCED_CONSTRUCTORS
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:64:9: error: macro name must be an identifier
[2017.02.05-18.04.09:768][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_11_PROLOG
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:65:9: error: macro name must be an identifier
[2017.02.05-18.04.09:768][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_GENERATED_BODY_LEGACY
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscapeGameMode.generated.h:75:9: error: macro name must be an identifier
[2017.02.05-18.04.09:768][ 0]#define 03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_14_GENERATED_BODY
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscape.generated.cpp:9:
[2017.02.05-18.04.09:768][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscape.generated.dep.h:9:
[2017.02.05-18.04.09:768][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/BuildingEscapeGameMode.h:11:1: error: expected unqualified-id
[2017.02.05-18.04.09:768][ 0]UCLASS()
[2017.02.05-18.04.09:768][ 0]^
[2017.02.05-18.04.09:768][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:577:21: note: expanded from macro ‘UCLASS’
[2017.02.05-18.04.09:768][ 0]#define UCLASS(…) BODY_MACRO_COMBINE(CURRENT_FILE_ID,,LINE,_PROLOG)
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:564:37: note: expanded from macro ‘BODY_MACRO_COMBINE’
[2017.02.05-18.04.09:768][ 0]#define BODY_MACRO_COMBINE(A,B,C,D) BODY_MACRO_COMBINE_INNER(A,B,C,D)
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:768][ 0]Runtime/CoreUObject/Public/UObject/ObjectBase.h:563:43: note: expanded from macro ‘BODY_MACRO_COMBINE_INNER’
[2017.02.05-18.04.09:768][ 0]#define BODY_MACRO_COMBINE_INNER(A,B,C,D) A##B##C##D
[2017.02.05-18.04.09:768][ 0] ^
[2017.02.05-18.04.09:769][ 0]:11:1: note: expanded from here
[2017.02.05-18.04.09:769][ 0]03_buildingescape_Source_BuildingEscape_BuildingEscapeGameMode_h_11_PROLOG
[2017.02.05-18.04.09:769][ 0]^
[2017.02.05-18.04.09:769][ 0]In file included from /Users/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscape.generated.cpp:9:
[2017.02.05-18.04.09:769][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/BuildingEscape.generated.dep.h:12:
[2017.02.05-18.04.09:769][ 0]In file included from …/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.h:6:
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:16:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_RPC_WRAPPERS
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:17:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_RPC_WRAPPERS_NO_PURE_DECLS
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:18:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_INCLASS_NO_PURE_DECLS
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:29:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_INCLASS
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:40:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_STANDARD_CONSTRUCTORS
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:52:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_ENHANCED_CONSTRUCTORS
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:62:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_9_PROLOG
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:769][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:63:9: error: macro name must be an identifier
[2017.02.05-18.04.09:769][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_GENERATED_BODY_LEGACY
[2017.02.05-18.04.09:769][ 0] ^
[2017.02.05-18.04.09:770][ 0]…/…/…/…/…/Robert/Documents/Unreal Projects/03_buildingescape/Intermediate/Build/Mac/UE4Editor/Inc/BuildingEscape/Grabber.generated.h:73:9: error: macro name must be an identifier
[2017.02.05-18.04.09:770][ 0]#define 03_buildingescape_Source_BuildingEscape_Grabber_h_12_GENERATED_BODY
[2017.02.05-18.04.09:770][ 0] ^
[2017.02.05-18.04.09:770][ 0]fatal error: too many errors emitted, stopping now [-ferror-limit=]
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:8:1: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:770][ 0]UGrabber::UGrabber()
[2017.02.05-18.04.09:770][ 0]^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:8:1: error: use of undeclared identifier ‘UOpenDoor’
[2017.02.05-18.04.09:770][ 0]UOpenDoor::UOpenDoor()
[2017.02.05-18.04.09:770][ 0]^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:20:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:770][ 0]void UGrabber::BeginPlay()
[2017.02.05-18.04.09:770][ 0] ^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:29:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:770][ 0]void UGrabber::FindPhysicsHandleConponent()
[2017.02.05-18.04.09:770][ 0] ^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:20:6: error: use of undeclared identifier ‘UOpenDoor’
[2017.02.05-18.04.09:770][ 0]void UOpenDoor::BeginPlay()
[2017.02.05-18.04.09:770][ 0] ^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:45:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:770][ 0]void UGrabber::SetupInputComponent()
[2017.02.05-18.04.09:770][ 0] ^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:28:6: error: use of undeclared identifier ‘UOpenDoor’
[2017.02.05-18.04.09:770][ 0]void UOpenDoor::OpenDoor()
[2017.02.05-18.04.09:770][ 0] ^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.cpp:8:1: error: use of undeclared identifier ‘UPositionReport’
[2017.02.05-18.04.09:770][ 0]UPositionReport::UPositionReport()
[2017.02.05-18.04.09:770][ 0]^
[2017.02.05-18.04.09:770][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:69:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:770][ 0]void UGrabber::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction )
[2017.02.05-18.04.09:874][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:34:6: error: use of undeclared identifier ‘UOpenDoor’
[2017.02.05-18.04.09:875][ 0]void UOpenDoor::CloseDoor()
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:90:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:875][ 0]void UGrabber::Grab(){
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:111:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:875][ 0]void UGrabber::Release(){
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/OpenDoor.cpp:41:6: error: use of undeclared identifier ‘UOpenDoor’
[2017.02.05-18.04.09:875][ 0]void UOpenDoor::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction )
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:122:6: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:875][ 0]void UGrabber::Reporting()
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/Grabber.cpp:133:18: error: use of undeclared identifier ‘UGrabber’
[2017.02.05-18.04.09:875][ 0]const FHitResult UGrabber::GetFirstPhysicsBodyInReach()
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.cpp:20:6: error: use of undeclared identifier ‘UPositionReport’
[2017.02.05-18.04.09:875][ 0]void UPositionReport::BeginPlay()
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:875][ 0]fatal error: too many errors emitted, stopping now [-ferror-limit=]
[2017.02.05-18.04.09:875][ 0]/Users/Robert/Documents/Unreal Projects/03_buildingescape/Source/BuildingEscape/PositionReport.cpp:35:6: error: use of undeclared identifier ‘UPositionReport’
[2017.02.05-18.04.09:875][ 0]void UPositionReport::TickComponent( float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction )
[2017.02.05-18.04.09:875][ 0] ^
[2017.02.05-18.04.09:876][ 0]20 errors generated.
[2017.02.05-18.04.09:977][ 0]20 errors generated.
[2017.02.05-18.04.11:736][ 0]10 errors generated.
[2017.02.05-18.04.11:839][ 0]15 errors generated.
[2017.02.05-18.04.11:840][ 0]13 errors generated.
[2017.02.05-18.04.14:314][ 0]-------- End Detailed Actions Stats -----------------------------------------------------------
[2017.02.05-18.04.14:314][ 0]ERROR: UBT ERROR: Failed to produce item: /Users/Robert/Documents/Unreal Projects/03_buildingescape/Binaries/Mac/UE4Editor-BuildingEscape.dylib
[2017.02.05-18.04.14:314][ 0]Total build time: 50.12 seconds
[2017.02.05-18.04.14:726][ 0]LogInit:Warning: Still incompatible or missing module: UE4Editor-BuildingEscape.dylib
[2017.02.05-18.04.16:576][ 0]LogExit: Preparing to exit.
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (15)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (14)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (13)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module Landscape (12)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module CoreAudio (10)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
[2017.02.05-18.04.16:582][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
[2017.02.05-18.04.16:584][ 0]LogExit: Exiting.
[2017.02.05-18.04.16:585][ 0]Log file closed, 02/05/17 14:04:16