I have problem with wall texture

Hello! I have a little problem, no texture is displayed on the wall with the window, but all walls are of the same object and material. when I choose to display the render, something incomprehensible is displayed. what it is?


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Very strange. I assume you have checked the normals direction?

Double geometry on those window walls?

What happens if you duplicate a ‘good’ wall plane and replace the ‘bad’ window wall with it?

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I think it’s roughness in combination with specular.
It shows a reflection of the environment, but only when a render is done.
In viewport shading, some calculation steps are skipped by Blender for performance reasons.

Also why high specular for a material which is stone/plaster?
Reflective, see through materials are hard to do (glass)!

yeah, it was double geometry on those walls. I will pay attention to this in the future. thanks for the help, have a nice day

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