Hi, I’m trying to add a solidify modifier to my model, but some edges getting more thicker than the other two. What should I do to make them even?
Apply scale?
Yeah i did that too
But i think i found another way. (which is applying the modifier before I scale it… lol)
Thanks a lot anyways 
Glad you solved it!
Now that I think about it - another way is to scale in edit mode. Overall keeping the scale at 1,1,1 is important for many modifiers and sculpting (and possibly many other things in blender).
not always 1,1,1 is needed, just that x/y/z scales are equals in some cases.
I like to keep my modifiers as long as possible - as after applying them there is more geometry to work with, I cannot tweak the parameters later and “unapplying” them sometimes require massive amounts of work.
Wow!
I will definitely keep this in mind… Thank you so much 
Yes edit mode, otherwise, you are actively altering the object data you previously applied. Messing it up for the modifier that is still using the original data as the reference point.
Alternatively after your scaling in object mode, and it looking wrong, then reapply the scale. It will work but maybe a harder way to get the dimensions you want.
There, the Highlighted object is a duplicate of the other one which was scaled in object mode. BUT subsequently, scale etc. applied.
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