Exception: Failed running C:\UnityProjects\2020.3.4f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors
stdout:
[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: bee.exe
[ 0s] Executed build program. Created build graph with 1 nodes.
error: Cannot parse path because it’s …'ing beyond the root: C:/UnityProjects/Unity2D/Text101/Text101/Library/Il2cppBuildCache/WebGL/…/…/…/…/…/…/…/…/.repoconfig (System.ArgumentException)
at NiceIO.NPath.CollapseDoubleDots
at NiceIO.NPath.MakeCompletelyWellFormatted
at NiceIO.NPath…ctor
at NiceIO.NPath.Combine
at NiceIO.NPath.RelativeTo
at System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].MoveNext
at Bee.TundraBackend.TundraBackend.AddFileSignature
at Bee.TundraBackend.TundraBackend.AddFileAndGlobSignaturesFromOtherTundraFile
at Bee.StandaloneBeeDriver.CreateBuildGraph
at Bee.StandaloneBeeDriver.InvokeTundra
at Bee.StandaloneBeeDriver.BuildMain
at Bee.StandaloneBeeDriver.Main
stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:910)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)