I have a problem compiling my game (Text101)

Exception: Failed running C:\UnityProjects\2020.3.4f1\Editor\Data\il2cpp/build/BeeSettings/offline/bee.exe --useprebuiltbuildprogram --no-colors

stdout:
[ ] Require frontend run. tundra.dag no longer valid. FileSignature timestamp changed: bee.exe
[ 0s] Executed build program. Created build graph with 1 nodes.
error: Cannot parse path because it’s …'ing beyond the root: C:/UnityProjects/Unity2D/Text101/Text101/Library/Il2cppBuildCache/WebGL/…/…/…/…/…/…/…/…/.repoconfig (System.ArgumentException)
at NiceIO.NPath.CollapseDoubleDots
at NiceIO.NPath.MakeCompletelyWellFormatted
at NiceIO.NPath…ctor
at NiceIO.NPath.Combine
at NiceIO.NPath.RelativeTo
at System.Linq.Enumerable+WhereSelectArrayIterator`2[TSource,TResult].MoveNext
at Bee.TundraBackend.TundraBackend.AddFileSignature
at Bee.TundraBackend.TundraBackend.AddFileAndGlobSignaturesFromOtherTundraFile
at Bee.StandaloneBeeDriver.CreateBuildGraph
at Bee.StandaloneBeeDriver.InvokeTundra
at Bee.StandaloneBeeDriver.BuildMain
at Bee.StandaloneBeeDriver.Main
stderr:

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data) (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <7587a42c8322471cbc42b27c9b8eab3c>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:365)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:910)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <7587a42c8322471cbc42b27c9b8eab3c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Hi,

Here are a few suggestions:

  1. Save your build on your harddrive but not inside your project folder, on your Desktop or in a cloud.
  2. Use English characters (A-Z, a-z, 0-9) only for your file and folder names.
  3. Remove all scenes from the Build Settings list and readd them.
  4. Make sure that neither your firewall nor your antivirus program block Unity.
  5. Run Unity with administrator rights.
  6. Update Unity to a newer stable version.

Did any of these help?


See also:

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