I hate to say this, I am back to C/C++

Hi,

In the 90’s, I use to stay away from Assembly language, and now I try to stay away from C/C++ as much as possible although I have been using this programming language for 30 years++.

You know, traditionally C/C++ is meant for big boy programming language, although I like C/C++ very much, but I have chosen Unity C# for games development due to ease of cross platform maintenance.

After Unity changed policy that required Unity Pro for console development, this changed my decision not to dedicate solely on one game engine, in real life, is good to open to more opportunities instead of one. Therefore, I am back to C/C++ due to UE5 :slightly_smiling_face:

Back in 80’s-90’s, games programming is mostly written in C/C++ and Assembly language, we write directly to the screen, build our own 3D engine from scratch, programming hardware ( sound, video, joystick, mouse…etc ) directly, supercharge speed with assembly code.

However, the meaning of being JEDI programmer is not always true, nowadays you have so many aspects to focus, I always not getting myself to involve in UE5 due to the toolchain setup where Unity had done a pretty good job on it via “Unity Hub”, this does not me I do not know how, is just waste of time, programmer should focus on development and production, not setting up the toolchain ( environment variables, path, python, ninja…etc )

Actually, I am very excited back to my old dude - C/C++, let’s see how the outcome will be after learning the UE5 C++ Developer course.

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