Hi eyeryone
I don’t have an idea why,
but the enemies spawned at a wildly different location than the ones stored in the SpawnPos_01 to _06 …
The spawn locations were correctly stored in that SpawnPos_01 to _06 markers, but only some of them spawned on-screen.
I had to subtract 1200 from the original 1350 X value, and subtract 348 from the original Y value to get the desired spawn positions.
I checked: there are no Transformation (Scale, Position, Rotation,…) values changed in any nodes of the EnemySpawner scene, and the EnemySpawner scene origin is still at 0,0.
Strange…