I get 2 default pawns when I eject after playing

I don’t know why I get 2 default pawns when I eject after possessing my pawn from BP?

Any help? Thanks
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You put in the game mode the default blue print pawn in default pawn panel right?
so It will add the one you posses automatically when you hit play no need to add one to your game.
When you want to add a cpp class to it, add it to the one in the content browser so unreal adds it to every DefaultPawn_BP including the automatically added default one.

Hope it helps

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