Just going through this lesson and I noticed that the inspector in the video looks quite a bit different from the inspector in my project. I’m using Unity 2018.3. Do I need to place the background sprite onto a UI image to get the pivot to work as it should? Or can I just reset the transform when it is childed to the main camera?
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Actually after playing with the image some more, it appears that the sprite controls only show up when clicking on the sprite in Sprites folder area, and not the sprite up in the Hierarchy.
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The sprite in the Hierarchy isn’t actually a sprite, it’s a GameObject, with a SpriteRenderer component, of which your sprite has been set as the sprite. This would be why you did not see the same options in the Inspector.
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