This part is not clear
If you could ask a specific question about what you’re having trouble with, the community can provide better help. I’ll try to provide some general help, but we need specifics about what you’re having trouble with.
Let me see if I can break down what we’re doing.
- We use a digital art program (like Microsoft Paint, Krita, GIMP, etc.) to create a “floor plan” to guide building the level. We bring that into Godot as a
Sprite3D
and orient it so that it is visible by looking straight down on the level. - We use
CSGBox3D
andCSGCombiner3D
nodes, expanding on the knowledge gained in the previous lecture, to build the exterior walls of our level. (All of these nodes haveFlip Faces
turned on. This can be disorienting as, depending on your perspective, you can be looking through several walls at once.) - We then use pairs of
CSGBox3D
, where the child cuts out a piece of the parent to “fill in” parts of the level to create raised areas. Essentially creating the interior walls.
What can help keep you oriented with what is happening in the scene is pausing the video, toggling the visibility of the floorplan off, and looking around every so often. Then you’ll be able to get your bearings. Try using the Shift+F
to switch into Fly Navigation and explore a bit before going back out to working on building the rooms.
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