If you move your pillar up with geometry nodes, you can have its origin at its base for easy snapping, without applying the mirror modifier. (edited for clarity)
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Great, you can do this also using basic shape keys.
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Or just move the mesh up.
My original message was poorly worded. I was talking about moving the origin to the bottom of the mesh without using an empty for the mirror point of the mirror modifier. I don’t know how useful it is, but someone may have a use case for it.
@Pete
When I tried to use shape keys, I couldn’t figure out a way to get the geometry to cross the mirror point. So I’ll assume that you were just talking about moving up editable geometry.
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Blender has so many possibillities. If it works it works!
Good solution!