GetTransform() gives you data for Rotation and Scale, while they’re likely to be a non-issue for now it’s important to keep a note of what GetTransform() does as you may need to use all of that data in a later project.
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FString ObjectPos = GetOwner()->GetActorLocation().ToString();
Is the conclusion I came to for this as well.
However, I looked in the UE logs and noted that the location is all it gives.
So you can move the object but you can’t increase its size or make it rotate with a Set.
For now it works fine but I’d imagine we would have to use GetActorRotation / GetActorScale for other aspects as well as Set.
imstead of GetTransform(). for scale and rotation sections.