using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NumberWizard : MonoBehaviour
{
int max = 1000;
int min = 1;
int guess = 500;
// Start is called before the first frame update
void Start()
{
Debug.Log("Please...");
Debug.Log("Pick a number between");
Debug.Log(max + " & " + min);
Guess();
max = max +1;
}
// Update is called once per frame
void Update()
{
//Detect when the up arrow key is pressed down
if (Input.GetKeyDown(KeyCode.UpArrow))
{
Debug.Log("Your number is higher... hmmmm");
min = guess;
guess = (max + min) / 2;
Guess();
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
Debug.Log("Oh... it's lower");
max = guess;
guess = (max + min) / 2;
Guess();
}
else if (Input.GetKeyDown(KeyCode.Return))
{
Debug.Log("Winner Winner Chicken Dinner Babbbyyyyyyy!!!");
}
}
void Guess()
{
Debug.Log("Tell me... is your number is higher or lower than " + guess);
Debug.Log("Up = Higher, Down = Lower, Enter = Correct");
}
}