I did not use GetName() because if you rename the block or sphere then it will still say Sphere_05.
I used *GetOwner()->GetActorLabel()); to get the label in the World Outliner.
I did not use GetName() because if you rename the block or sphere then it will still say Sphere_05.
I used *GetOwner()->GetActorLabel()); to get the label in the World Outliner.