I can't upload games to gamebucket.io or sharemygames.com

March-16-2018


I can’t upload my game to gamebucket.io. I followed the first web building video and I did everything that I was told to do. When I uploaded the game, it told me that I needed to download a plugin. This is in the first screenshot on the left monitor. I tried downloading the plugin and it did the same thing. I then went and did some research and I found out that the plugin is not supported anymore and that I would have to use a newer version of Unity. I already had Unity 5.5.0f3 downloaded on my computer so I imported the game into there. I then updated the files and checked it for bugs. I didn’t find any bugs and the game worked. I then tried to build it and upload it to gamebucket.io and when the game loaded, it gave me an error message that I don’t understand. The screenshot if this error is in the second picture on the left monitor. On the right monitor, there is a picture of the files that I uploaded to the website. (I uploaded the zip file and this is uncompressed to show what is inside.) Do I need to download an even newer version of unity, like Unity 2017.3.1? Is there another solution that I am overlooking? If anyone has any solution to my problem I would be very grateful.

Hi,

So, just to confirm, you are using Unity 5.5 and have chosen a WebGL build, is that correct?

Assuming so, try uploading it instead to GameDev.tv’s service, www.ShareMyGame.com, does it work as expected or do you receive the same error message?

Yes, I am using Unity 5.5. I will try uploading it to there now.

Ok, let me know how you get on.

Just as a heads up, spaces in the file names can be problematic, so I would change your output directory, e.g. “Text101 Web Build” - remove the spaces.

I just tried uploading it to www.ShareMyGame.com and the same error message popped up. I would also like to add that I have tried it on both firefox and google chrome.

See the above about the spaces. Try it again, if it still doesn’t work, can you zip up the project files and share them with me here so I can take a look please.

Note, you can’t just rename the zip file after, you do need to correct this within Unity before the build process starts.

It is currently building I’ll let you know the results when its finished.

Sure, no problem.

It still didn’t work. After I compiled that I got 3 different error messages in the console within unity I’ll add a screenshot.

Looks to me like your build didn’t finish as it should have.

Zip up the entire project for me and share it here, if it’s less than 10mb you can just upload it within your post, if it’s larger, use Google Drive or Dropbox and share with me the URL and I will take a quick look. :slight_smile:

It is 29mb. How should I share it?

Just use any online file share system and provide me with the URL to download it, e.g. Google Drive, One Drive, Dropbox etc…

https://drive.google.com/file/d/1ZtX9oQ3sxDG58gdH0HqV-46R9zHEYJdw/view?usp=sharing

Just grabbing it now… bear with me whilst I take a look… I’ll be opening it with 5.5.2 which is the closest installed version I have to what you have used.

Okay sounds good.

Just going to run a build at this end and see what happens…


Updated Fri Mar 16 2018 19:57

Hi,

Ok, so I had a look at your code and couldn’t see any issues there.

I ran a build of it with all of the default settings for WebGL and subsequently uploaded it to ShareMyGame.com

Running without error here.

With regards to your multiple Unity installs, are they setup in different paths?
Did you download/install the WebGL component separately?

Obviously, it’s a bit hard to diagnose what has caused the issue for you without knowing all of the steps/facts etc, my first suggestion, however, might be to simply reinstall Unity 5.5 and try rebuilding the game again yourself.

Ok

I did install the WebGL separately. So that might have been the issue. When I reinstall it, should I just stick with 5.5 or should I go to 2017?

boom! that’ll be the problem then, it’s probably not quite the right version for the version of Unity you have installed.

Regarding whether to stick with 5.5 or go for 2017 - the course was originally recorded using 4.6, later in the course (Bowlmaster) you upgrade to Unity 5. Since the course was made there have been a number of releases and of course people have dabbled and subsequently run into problems when there were API differences.

The good news for you is that all of these have been documented (lecture 8 of the course contains a link under resources to a Google document).

There is no real reason to stay with 5.5, I only suggested it above to give yourself more of a fair test to try and ascertain what the cause of the issue could be, but I think we have identified that with the separate WebGL download/install.

My recommendation would be to therefore go with the latest version of 2017. You will run into some difference but you can either check the document as and when they arise, or search here on the forums and you’ll find many answers to solve the problems (they are fairly minor).

Hope this helps :slight_smile:


Updated Fri Mar 16 2018 20:06

Incidentally, if you want to share you game, you can just use that link I posted which works, they are not “owned” as such by anyone on there, and it’s all your work, so go share! :slight_smile:

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