I cannot understand lecture 32 of Complete C# Unity Game Developer 3D

In Complete C# Unity Game Developer 3D Course, Lecture 32, I cannot understand the last 3 minutes of it. Can anyone tell me in detail.

Hi Hammad,

What’s the title of that lecture? From what I see, lecture 32 is the video named “Onion Design”, so I don’t know what exactly you would like to know. In that video, Rick explained everything with pictures. Have you already tried to rewatch the video one more time? If so, what exactly is not clear yet?

The last 3 minutes. I am not used to english too much so i cant understand the last 3 minutes of it

The gist of the video is the following:

  • Define the core game.
  • The core game contains the most important feature(s).
  • Then define other features that make the game more interesting.

These “layers” remind us of an onion, hence the name “onion design”.

The most important feature of the ProjectBoost game is: Make the rocket fly.

Fuel without a flying rocket or a driving car makes no sense. That’s why fuel cannot be the most important feature here.

Since flying in emptiness is boring, we need challenges in our game. Rick’s idea is to create obstacles. We must not collide with the obstacles. For this reason, the 2nd most important feature in his game are collisions.

Now we can define a goal: Fly the rocket, and do not collide with the obstacles. That’s a playable game, isn’t it? That’s our core game.

Then we can add more ideas to make it more interesting. Fuel could be interesting. Maybe you have another idea or more ideas to make the game more interesting.

Did this help? :slight_smile:

This topic was automatically closed 24 hours after the last reply. New replies are no longer allowed.

Privacy & Terms